http://www.somesingawful.com Gone Home (PC) Guide by Grawl (Arjen Voogt) grawler@gmail.com 09/09/13 - Version 1.0 ============================================================================== Donations ============================================================================== Writing guides takes a lot of time, and I do it all for free. Next to that, games aren't free. Did you enjoy my guide and want to see more work by me? In that case, please consider donating something to me. You can do so by sending the money to grawler@gmail.com on PayPal. ============================================================================== Legal ============================================================================== 1) Please don't steal my work without giving me credits were due. Don't alter this guide. This guide is protected under the DMCA act. For more info you can visit http://www.copyright.gov/legislation/dmca.pdf. If you think someone is using an altered version of this guide, please mail me. 2) If you want to use this guide on your website, you need my written permission. For the most recent version, you can look at my website (http://www.somesingawful.com) or mail me. 3) All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. ============================================================================== Changelog ============================================================================== Version 1.0 (09/09/13) - Initial version. ============================================================================== Table of Contents [GH.00.00] ============================================================================== To make it easier for you to search this guide, I've added search-codes in the TOC. Just press CTRL + F and enter the code to jump to that part of the guide immediately. ------------------------------------------------------------------------------ * Introduction......................................................[GH.01.01] * Walkthrough.......................................................[GH.02.01] * House.............................................................[GH.03.01] * Conclusion........................................................[GH.04.01] ============================================================================== Introduction [GH.01.01] ============================================================================== "June 7, 1995. 1:15 AM. You arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Gone home is an interactive exploration simulator. Interrogate every detail of a seemingly normal house to discover the story of the people who live there. Open any drawer and door. Pick up objects and examine them to discover clues. Uncover the events of one family's lives by investigating what they've left behind. Go home again." Source: http://www.gonehomegame.com ============================================================================== Walkthrough [GH.02.01] ============================================================================== This walkthrough will guide you through the house in order to see the ending. It does not feature anything else, and you'll miss out on a lot of extra content. I either suggest you play it on your own the first time, or check the "House" section (GH.03.01] that goes into detail much more. Before you start the game, you can use modifiers; - All lights start on -- As you would think, you will never have to turn a light on. If you want to rush through the game, that's fine. But if you are playing through the game on your own for the first time, a good strategy is to only turn the light on when you explored/saw the room. - Disable map -- This disables the map. Not sure why you'd do this. It's handy, even if you've played through the game before. - Unlock all doors -- Good if you just want to explore. Or speedrun the game by just rushing to the attic. - Disable voice diaries -- You won't hear Sam's voiceover. This also means you can't end the game. Combine this with the other modifiers (except the disable map one) to just explore the house at your own pace. The story starts with a voicemail from Katie, who is coming home. And that's where the game starts, you've arrived at the "Front Porch" of your house. If you try to enter the house, you'll notice the door is locked. Open the little cabinet on the left side of the porch and find the [housekey] underneath the [Christmas Duck]. Use it to open the front door. You'll end up in the "Foyer". Go up the stairs to the second floor and swing a right. Keep following it until you find the attic (indicated by the red lights). You can't enter it yet, but there's a room to the right of it, with another room connected to it, which is the "Sewing Room". There's a [folder] on the table with a [map] on it. If you look at it, a secret passage will be added on your map. If you go back towards the stairs, there's a room which turns out to be "Mom's & Dad's Bedroom". In the closet you'll find the secret passage. Enter it and look around for another [map]. Read it for three more hidden compartments inside the house. You need to access two of them to get a code to a locker in "Sam's Room" (in the same hall as the bedroom, but we'll get there later). Either follow the hidden passage to get to the "Library" and "Dad's Office" to end up back in the "Foyer", or walk back down. In the west hall is one of the hidden compartments. Inside you'll find a [scrap]. This is the first part of the locker code. Head back upstairs towards the "Attic". "Sam's Room" is the one with the caution sign. For now, ignore it and take the first hallway to the right to find the other hidden compartment. Take the other [scrap] to get the combination to the locker (0501). Turn around and open the door to enter "Sam's Room" (it has two doors). Use the combination on the locker and grab the [key]. This one is for the "Basement". Head back downstairs, and follow the western hallway to find the door leading to it. Enter it and go down. If you just keep going, you'll find a staircase going back up to the first floor. This is the eastern hallway leading from the "Foyer". You can unlock the door from the inside for easy access later. Don't go back to the "Foyer", however, but keep following the hallway until there's a dead end. Enter the door to the left and keep going to end up in the "Greenhouse". There's a [note] on the table at the end that shows another secret passage, just east of the stairs in the "Foyer". Go there and open the passage. You'll find the [attic key] here. Head back to the second floor and enter the "Attic". Find the [letters] to finish the story. Now please start over and explore the rest of the house. It's worth it. ============================================================================== House [GH.03.01] ============================================================================== This section will cover the various items found through the house. Coming in version 1.1. ============================================================================== Conclusion [GH.04.01] ============================================================================== I hope you enjoyed my guide, since I put a lot of work towards it. And the biggest thank is for you, you for reading. For other guides, you can check this link: http://www.somesingawful.com http://www.gamefaqs.com/features/recognition/13739.html Copyright 2013 by Grawl (Arjen Voogt).