http://www.grawl.nl Brothers in Arms: Road to Hill 30 Guide by Grawl grawler (@t) gmail (d0t) com 06/06/05 - Version 1.0 ============================================================================== Donations ============================================================================== It seems thousands of players enjoy my guide, seeing the countless mails I receive. This makes me very happy, since it means my guide actually has some use ;p So I'm asking you, if you're enjoying this guide, could you perhaps donate some money? Heck, I'll be happy with your 2 bucks you were going to spent on a cheeseburger later ;p Thank you! http://www.donategrawl.cjb.net ============================================================================== Introduction ============================================================================== Every question, feedback, comment etc. can be mailed. Put "BIA Guide" in the subject, so I can pick out the mails easily. Thanks! Also add where you found the guide, is possible. I'm not related to Gearbox. This FAQ has been made for fun, not to make any money out of it. Don't use this FAQ on your site/magazine etc. without my permission. Copyright (c) 2005 by Grawl. This guide is only allowed to be used on www.ign.com. To make searching easier, I added search-codes in the TOC. Just press CTRL + F and enter the code to jump to that part immediately. ============================================================================== Table of Contents [BA.00.00] ============================================================================== * Table of Contents.................................................[BA.00.00] * History & Next Version............................................[BA.01.01] * Introduction......................................................[BA.02.01] * Weapons & Vehicles................................................[BA.03.01] * Allied Weapons..................................................[BA.03.02] * Enemy Weapons...................................................[BA.03.03] * Allied Vehicles.................................................[BA.03.04] * Enemy Vehicles..................................................[BA.03.05] * Enemies...........................................................[BA.04.01] * Allies............................................................[BA.05.01] * Walkthrough.......................................................[BA.06.01] * Campaign 1: Brothers in Arms (June 13, 1944)....................[BA.06.02] * Campaign 2: Rendezvous with Destiny (June 6, 1944)..............[BA.06.03] * Campaign 3: Silence the Guns (June 6, 1944).....................[BA.06.04] * Campaign 4: Ambush at Exit 4 (June 6, 1944).....................[BA.06.05] * Campaign 5: Objective XYZ (June 6, 1944)........................[BA.06.06] * Campaign 6: Foucarville Blockade (June 6, 1944).................[BA.06.07] * Campaign 7: Rommel's Asparagus (June 6, 1944)...................[BA.06.08] * Campaign 8: Action at Vierville (June 7, 1944)..................[BA.06.09] * Campaign 9: Dead Man's Corner (June 7, 1944)....................[BA.06.10] * Campaign 10: The Crack of Dawn (June 8, 1944)...................[BA.06.11] * Campaign 11: The Fall of St. Come (June 8, 1944)................[BA.06.12] * Campaign 12: Buying the Farm (June 9, 1944).....................[BA.06.13] * Campaign 13: Alternate Route (June 9, 1944).....................[BA.06.14] * Campaign 14: Purple Heart Lane (June 10, 1944)..................[BA.06.15] * Campaign 15: Cole's Charge (June 11, 1944)......................[BA.06.16] * Campaign 16: Ripe Pickings (June 11, 1944)......................[BA.06.17] * Campaign 17: Push into Carentan (June 12, 1944).................[BA.06.18] * Campaign 18: Tom and Jerry (June 12, 1944)......................[BA.06.19] * Campaign 19: No Better Spot to Die (June 13, 1944)..............[BA.06.20] * Campaign 20: Victory in Carentan (June 14, 1944)................[BA.06.21] * Cheats & Secrets..................................................[BA.07.01] * Console Codes...................................................[BA.07.02] * Unlockable......................................................[BA.07.03] * Unlock Everything...............................................[BA.07.04] * FAQ...............................................................[BA.08.01] * Conclusion........................................................[BA.09.01] ============================================================================== History & Next Version [BA.01.01] ============================================================================== Version 0.1 (03/23/05) - Everything is new. (28,3KB) Version 0.2 (03/26/05) - Expanded the walkthrough, added a few cheats. (35,9KB) Version 1.0 (06/06/05) - Fixed a small mistake in this section. After about 2 months of no updates, I'll finish this guide. Added a cheat. (52,7KB) In the next version(s) I hope to have this added/updated: * Extra's ============================================================================== Introduction [BA.02.01] ============================================================================== Brothers in Arms: Road to Hill 30 (BIA), is the latest tactical shooter with a World War II taste. You control Matt Baker, and you'll have to lead a squad, during D-Day. The game is based on a real story. For more information you can visit http://www.brothersinarmsgame.com/us/features.php. "I never asked to be squad leader, but I had no choice. Now I've got thirteen soldiers under my command. Thirteen men depending on me to make the right decisions and not get them killed. Thirteen families relying on me to bring their husbands and sons home. Thirteen. Thirteen is not a lucky number. June 6, 1994. - Matthew Baker" Please note I'm not into wars at all, so I might use the wrong names. Don't go berserk on me, you war-freak. ============================================================================== Weapons & Vehicles [BA.03.01] ============================================================================== Please note that most information is taken from the manual/official site. ------------------------------------------------------------------------------ Allied Weapons [BA.03.02] ------------------------------------------------------------------------------ M1911 Semi-Automatic Pistol: The standard side-arm of American soldiers since the early 1900s, the M1911 .45 is the handgun choice of many soldiers. It is a semi-automatic weapon with a seven-round magazine, plus one in the chamber, and an effective range of about 80 feet. M1 Carbine Semi-Automatic Rifle: The M1 Carbine is a .30 caliber semi-automatic shoulder weapon. The carbine has twice the magazine capacity of a .45, and its accurate range is far greater than any pistol - carbines are accurate to at least 600 feet (many times the range for a pistol). It is also smaller and lighter than the M1 Garand, making it an effective medium range light infantry weapon. M1 Garand Semi-Automatic Rifle: The M1 Garand rifle was the standard weapon of the US infantry soldier in World War II. It is semi-automatic, self-loading shoulder weapon fed by a clip that holds eight .30 caliber rifle cartridges. The Garand has a muzzle velocity of 2,760 feet per second, and an effective range of about 1300 feet. M1903 Bolt-Action Rifle: The M1903 is a bolt-action magazine rifle was used by the United States Army during the First and Second World Wars. It can be individually loaded with up to 5 .30 caliber rifle rounds. The M1903 rifle remained the US standard rifle until 1936, when it was replaced by the M1 Garand. This scope-mounted version was primarily used by snipers during WWII, with deadly accuracy. M1A1 Sub-machine Gun: The M1A1 sub-machine gun, popularly known as the Tommy Gun, is the all-around field weapon of choice for most infantry NCOs. Fully automatic, the M1A1 fires between 600 and 700 .45 caliber rounds per minute from a 20-round magazine. Soldiers carry magazine pouches on their belts that hold up to three magazines; others carry ammo vests that can hold up to eight. The M1A1 is primarily a close-range weapon. M1918 Browning Automatic Rifle (BAR): The BAR (M1918) is often praised as one of the best weapons ever used by the US Army. It may be fired from the shoulder or from the hip, and uses the same .30 caliber ammunition as the M1 Garand and M1 Carbine. The BAR can fire 450 rounds per minute, at an effective range of about 1800 feet, but is usually fired in short bursts for better accuracy. It is a heavy infantry weapon that requires specialized training to use. M9A1 Bazooka: Officially titled the M9A1 Rocket Launcher, this weapon consists of a smoothbore steel tube about 5 feet long, open at both ends, and equipped with handgrip, shoulder rest, trigger mechanism, and sights. The Bazooka was developed chiefly for attacking tanks and fortified positions at short range (less than 350 feet). It launches a 3.5-pound rocket which carried 8 ounces of pentolite, a powerful explosive that could penetrate as much as 5 inches of armor plate. To escape back blast, the operator holds the bazooka on his shoulder with about half the tube protruding behind him. Mark II A1 Fragmentation Grenade: Allied fragmentation hand grenades, or "pineapples" contain an explosive charge in a metal body, designed to break into fragments upon the charge exploding. They have a killing radius of 15 to 30 feet. Normally thrown less than 100 feet, that means 'duck' until they explode, and the time delay after pulling the safety pin is about 4 seconds. M1919A4 Browning Light Machine Gun: The M1919 is a tripod-mounted light machine gun, which uses an air-cooled barrel and operates on a recoil system to chamber rounds between firing. Fully automatic, the M1919A4 fires 400 to 550 .30 caliber rounds per minute at a range of 1500 feet or more. ------------------------------------------------------------------------------ Enemy Weapons [BA.03.03] ------------------------------------------------------------------------------ M1919A4 Browning Light Machine Gun: The M1919 is a tripod-mounted light machine gun, which uses an air-cooled barrel and operates on a recoil system to chamber rounds between firing. Fully automatic, the M1919A4 fires 400 to 550 .30 caliber rounds per minute at a range of 1500 feet or more. MP40 Sub-Machine Gun: The MP40 was originally conceived in World War I and eventually was used by German forces on all fronts of WWII for close-range combat. This weapon is slung from the shoulder, has a short hand grip, and no stock. It has a metal stock that is usually folded underneath the receiver of the gun, so that it looks as if the weapon just has a pistol grip. It can fire 500 rounds per minute of 9mm ammunition. MP44 Sturmgewehr Assault Rifle: The MP44, also known as the Sturmgewehr, ("Assault Rifle") STG44, is considered to be the first purpose-built assault rifle. The 90-round magazine was created especially for this weapon and designed to strike a median point between the size and power of pistol cartridges and full-sized rifle cartridges. The MP44 can fire up to 500 rounds per minute of 7.92mm ammunition, with an effective range of up to 250 feet. Mauser K98 Rifle: One of several German rifles used in World War II, the Mauser K98 is a bolt-action weapon with an internal box magazine that holds 5 rounds of 7.92mm Mauser ammo. It was accurate to a range of about 1300 feet, and was the standard infantry weapon used by German troops during the Normandy invasion. KAR 98K Rifle with Scope: A modification on the basic design of the standard German rifle during WWII, KAR 98K consisted of a Mauser K.98 bolt-action rifle equipped with a ZF41 sniper scope, a scope mount, and a detachable trigger guard which allowed the rifle to be fired with gloves on. These modifications created a dedicated-use sniper rifle with deadly accuracy. Panzerfaust 60 Rocket Launcher: The Panzerfaust ("Tank Destroyer") 60 is a hand-held, single-shot disposable anti-tank weapon. It consisted of a shaped-charge warhead attached to a long tube with a factory-sealed cardboard cap in the rear of the tube. Simple instructions were often printed right on the warhead. The Panzerfaust has an effective range of about 100 feet. ------------------------------------------------------------------------------ Allied Vehicles [BA.03.04] ------------------------------------------------------------------------------ M5A1 Stuart Tank: The 15-ton M5A1 "Stuart" light tank, introduced in early in 1943, has a 37-millimeter gun fitted in the turret, a .30 caliber machine gun in the bow, a .30 caliber machine gun mounted coaxially with the 37mm cannon, and another .30 caliber machine gun on the top of the turret. This tank is fast and relatively light, and is used primarily for scouting and reconnaissance missions. It is not designed to battle head-to-head with most German tanks, but instead to fight against enemy infantry. M4A1 Sherman Tank: The 30-ton American M4 "Sherman" medium tank is the primary tank of the Allied armies. Mechanically reliable, the Sherman has a 75-millimeter gun fitted in the turret, a .30 caliber machine gun in the bow, a .30 caliber machine gun mounted coaxially with the 75mm cannon, and a .50 caliber machine gun on the top of the turret. The 75mm main gun can fire several types of rounds, including high-explosive anti-tank shells, making it highly useful in fighting and killing enemy Panzers. Jeep: The jeep was the most versatile and useful vehicle in the American arsenal in World War II. The jeep was first designed by the Bantam Car Company in Butler, Pa., but two companies, Willys and Ford, were given the contract to manufacture over 500,000 jeeps for the United States during WWII. Horsa Glider: The Horsa was a larger British glider used by the Americans and British Army on D-Day. The Horsa could carry 30 combat troops or a large supply load. C47 Dakota Transport: The C-47 was a two-engined transport and paratroop aircraft that was the workhorse of the American Army Air Corps. The C-47 carried personnel and cargo, towed gliders, and dropped paratroopers. C-47s performed the vital mission of transporting the paratroopers of the American 82d and 101st Airborne Divisions to Normandy on D-Day. After the war, the C-47 was one of four weapons singled out by Gen. Dwight D. Eisenhower as the most instrumental in helping the US win World War II. ------------------------------------------------------------------------------ Enemy Vehicles [BA.03.05] ------------------------------------------------------------------------------ Truck - Opel Blitz: The Opel Blitz was a very reliable general-purpose truck made in Germany for the German military. Opel, an American Company, set up factories in Germany to make trucks in the 1920s. These factories were taken over by the Nazis in 1940 to produce trucks for the German Army. Over 100,000 Blitz trucks were built during WWII for the German Army. ME 109 Fighter: The single engine Messerschmitt 109 was the most widely produced German fighter of WWII. Over 30,000 Me 109s, in nine major variants, were built during the war. Kubelwagen: The Volkswagen Kubelwagen was the German equivalent of the American jeep. Approximately 52,000 Kubelwagens were made for the German Army in WWII. The Kubelwagen's off-road performance, however, was not as good as the four-wheel drive American jeep. Hafltrack - SdKfz 251: The SdKfz 251 was the German Army primary armored halftrack during WWII. The vehicle was primarily used to transport mechanized infantry, but had many variants. The haltrack's armor was thick enough to protect its crew and the infantrymen riding in the back from small arms fire, but not from tank or heavy machine gun fire. The standard weapon on the SdKfz 251 was an MG 34 or MG42 machine gun. Approximately 15,250 of these halftracks were built by the Germans during WWII. ============================================================================== Enemies [BA.04.01] ============================================================================== Please note that most information is taken from the manual/official site. Conscripts: German military conscripts are the main enemy force in Normandy and other regions of occupied France. These minimally trainer German troops are expected to fight from behind concrete fortifications and to gain time for the infantry and mobile troops to arrive and repel an invading force. During its conquest of Europe, Germany has conscripted "volunteers" from France, Italy, Croatia, Hungary, Romania, Poland, Finland, Estonia, Latvia, Lithuania, Asian Russia, North Africa, Russia, Ukraine, and even India. These conscripts form the Ost (East) battalions and have been sent to guard the western front in Europe to free better-trained German troops for the fights against the Soviets. Despite their low status, however, these troops can inflict severe causalities on invading Allied forces. Infantry: The troops of the German 91st Infantry Division are steady, well-trained, ferocious defenders. Each nine-man squad includes an NCO, a five-man rifle element, and a three-man light machine gun team. At the squad level, teams focus on the MG42 machine gun section. The NCO is also often armed with an MP40 machine pistol. Better trained than conscripts, these soldiers form the core of the German infantry forces in occupied France. Panzergrenadiers: The Panzergrenadiers units are highly trained mechanized infantry soldiers who work closely with German tanks. The successful military record of the Panzer divisions is due to their ability to combine the actions of infantry, armor, and artillery into a combined fighting force. The Panzergrenadiers provide close support for the German tank divisions. These soldiers have the most firepower and greatest mobility of any German force in Normandy. Fallschirmjäger: The 6th Parachute Regiment and 3rd Parachute Division (Fallschirmjäger) are the most elite infantry the Germans have in Normandy, and are armed with the newest and best weapons in the German army. A parachute infantry squad consists of 11 men, with three squads per platoon. The Fallschirmjäger squad is similar to the standard German infantry, but with two extra men who carry a second light machine gun. They also utilize armored elements such as tanks, assault guns, and anti-tank guns. ============================================================================== Allies [BA.05.01] ============================================================================== Please note that most information is taken from the manual/official site. Sgt. Baker: Sgt. Matt Baker is a soft-spoken young man who grew up in St. Louis, Missouri. When the war started he volunteered to be a paratrooper, but never expected to lead his squad. Plt. Sgt. Hassay: Staff Sergeant Greg "Mac" Hassay is a professional soldier who joined the Army before the war. He is a tough leader and excellent tactician. He tells his men to "shoot first - it pisses the enemy off long enough to make the second shot count!". Staff Sergeant Hassay is the platoon sergeant for the 3rd Platoon, Fox Company, 2nd Battalion, 502 PIR (Baker's Platoon). Cpl. Corrion: Cpl. Sam Corrion is a tough soldier who spent his days before the war earning a living at a textile mill. He's also a weapons expert who is fluent with both American and German small arms. Pfc. Leggett: Pvt. First Class Kevin "Legs" Leggett is a radio operator hailing from Brooklyn, New York. Leggett is fond of quoting obscure poetry and thinks that all stories should have happy endings. He's just now started to realize that in war, the story often ends differently. Cpl. Hartsock: Prior to enlisting, Cpl. Joe "Red" Hartsock spent most of his adult life working on his father's land in Laramie, Wyoming. He has a wife, Erma, and a daughter, Carol, back at the family ranch. Red wants to win the war so he can get back home to his family. Pvt. Desola: Pvt. Michael Desola has three passions in life - fighting the Germans, playing baseball, and Italian food. He wants to go back to Philadelphia and one day take over his family's Italian restaurant from his father. Pvt. Allen: Pvt. Larry Allen joined up right after high school and struck up an immediate friendship with Pvt. Garnett in boot camp. They're rarely seen apart and pride themselves on their ability to find the humor in any situation. Pvt. Garnett: Pvt. Michael Garnett jokes to everyone he's the "boy from Nowhere, Kentucky." He worked as a dock worker on the Ohio River before signing up for the Army. He met Pvt. Allen his first week in boot camp, and they've been close friends ever since. Pvt. Courtland: Pvt. Jack Courtland is a younger man from Richmond, Virginia who enjoys playing baseball in his free time. He tells everyone that someday he will be a professional ball player - catcher for the New York Yankees. Pvt. Obrieski: Pvt. Stephan "Obi" Obrieski is a Polish immigrant who volunteered for the paratroopers to prove he is an American. He hopes to rescue his family from Poland after the war...if they survive Nazi occupation. Pvt. Johnny Rivas: Pvt. Johnny Rivas is always seen holding his sketchbook and pencil, he draws whatever is around him. Rivas has said many times he'll jump with more pencils than ammo so he will always remember what he sees around him. Pfc. Tom Zanovich: Zanovich is the oldest member of the squad. Ran away from home at age 16 and served in the French Foreign Legion. Zanovich fought as an infantryman in the 13th Demi-Brigade (Battalion) of the Foreign Legion at Narvik and Bjervik in Norway. Was at Dunkirk in 1940 and, with his enlistment up, made his way back to the US to join the US Army after December 7, 1941. Sgt. Risner: Sgt. George Risner was born in St. Louis, Missouri. Risner volunteered for the U.S. Army with Matt Baker after graduating from high school. Because of a knee injury during basic training, Risner was unable to join the paratroops and was separated from his friend Matt. Risner joined the tank corps instead, and became the commander of an M5 Stuart tank in the 70th Tank Battalion. Risner is scheduled to land at Utah beach and has agreed to link up with Baker in Normandy after D-Day. General Eisenhower: General Dwight Eisenhower is the Supreme Allied Commander of the Allied Expeditionary Force. Under his command, the Allies will invade Normandy, France, on D-Day, June 6, 1944. Lt. Colonel Cole: Lieutenant Colonel Robert Cole is the commander of the 3rd Battalion, 502nd Parachute Infantry Regiment of the 101st Airborne Division. ============================================================================== Walkthrough [BA.06.01] ============================================================================== * If one of your squad members die, they'll be alive again in the next campaign. It was like that during WW2 too, really! * If you die three times after a certain checkpoint, the game will offer to heal your squad members. Vehicles will still be damaged though. * Be sure to check out the extra stuff you'll unlock by finishing campaigns. * Watch the tutorial if you think you need it. It contains the same stuff as on the back of the map (the one that comes with the game). * It has absolutely no use to give the location of each enemy, because they won't act the same. If I tell you to continue, and you encounter some Germans, be sure to just shoot them off. ------------------------------------------------------------------------------ Campaign 1: Brothers in Arms (June 13, 1944) [BA.06.02] ------------------------------------------------------------------------------ Eight days after the drop into Normandy, Sgt. Matt Baker regains consciousness at Hill 30 a change man. He is prepared to die... ------------------------------------------------------------------------------ I know, the description doesn't make sense, but that's what the game says... You can't do much here. You can shoot some Germans, but you'll eventually see a tank. The tank will shoot at down, and you'll fall down. Leggett will scream and asked to be killed. ------------------------------------------------------------------------------ Campaign 2: Rendezvous with Destiny (June 6, 1944) [BA.06.03] ------------------------------------------------------------------------------ Sgt. Baker, struggling to accept his new role as squad leader, has arranged to be the first one to jump in his stick of troopers... ------------------------------------------------------------------------------ You'll be in a plane, and about to jump down. However, the plain gets a bit hit, and you'll have to jump faster than planned. The plane gets shot again, and you fall out. During this fall, you lose your equipment. Once you hit the ground, you'll have a heavy backpack, some pain, and that's about it. No weapons whatsoever. Follow the path, and you'll find various obstacles. Press space to jump, and C or CTRL to crawl. You'll find Sgt. Hassay. He'll give you a .45 pistol, which is still better than nothing. Follow him, and you'll find some Germans. Shoot them. Notice the guy in the tree, who doesn't seem to live anymore. Hassay doesn't have a clue where you two are, and wants to ask for directions. He'll lead you to a house, where you'll find Cole and Leggett. They'll ask where they are located. ------------------------------------------------------------------------------ Campaign 3: Silence the Guns (June 6, 1944) [BA.06.04] ------------------------------------------------------------------------------ Separated from a squad he wasn't ready to command, Sgt. Baker must follow the lead of Platoon Sergeant "Mac" Hassay. Mac's Objective: Destroy two German Anti-Aircraft guns... ------------------------------------------------------------------------------ Hassay will destroy a gate, and Leggett will complain about it. Just follow them. You'll end up near some bushes, and a small tutorial about the Situational Awareness View still start. Pay attention, because it's important stuff. Kill the Germans and continue. You'll eventually find an AA-gun. Take the Germans out, and then place a charge to blow it up. Continue, and you'll find another AA-gun. Take that out too, by first killing the Germans, and then setting the charges. And that's what this campaign is about. ------------------------------------------------------------------------------ Campaign 4: Ambush at Exit 4 (June 6, 1944) [BA.06.05] ------------------------------------------------------------------------------ Scattered from the rest of his men. Sgt. Baker and Cpl. Hartsock must attempt to link up with the 4th Infantry Division at Utah Beach... ------------------------------------------------------------------------------ Hartsock will join your team. Hassay orders you to take Hartsock, and meet up a bit further down. You'll both try to find the other members of your team. You'll learn how to order your team around. Pay attention to that, because you'll have to use it throughout the game to succeed. Look behind you, there's a path. Follow that path. It's nothing more than killing, and then going further down the path. You'll find Garnet and Allen after a short while. They'll join your team. Find the MG (Machine Gun), and mount it. There will be lots of Germans here, but you'll suppress them easily with the MG. Let your team assault them, why you frag them down with the MG. ------------------------------------------------------------------------------ Campaign 5: Objective XYZ (June 6, 1944) [BA.06.06] ------------------------------------------------------------------------------ Short of men after the miss-drop, Hartsock and Baker alone must clean up a Norman hamlet, occupied by a German infantry company... ------------------------------------------------------------------------------ You and Hartsock have to kill Germans. Basically, you'll have to wipe out a complete encampment. Just walk down the path, until you find a big road. At the end of the road is a MG, and it'll be used against you. Cross the road, and move on from there. You can make it to the MG, without getting hit by the MG. Once you reached the MG from the side, shoot the German that's using it. There is a new base here, with more Germans. Slowly proceed. At the end, you'll find a big house. Enter it. Some Germans are eating inside. Shoot them, and head outside again through the other door. Two team members are already fighting against the Germans. Help them a bit. Once they are killed, you'll discover an Opel, and you'll use it. ------------------------------------------------------------------------------ Campaign 6: Foucarville Blockade (June 6, 1944) [BA.06.07] ------------------------------------------------------------------------------ With a full fire team assembled, Baker's squad must secure Foucarville - the northernmost flank of the entire invasion... ------------------------------------------------------------------------------ Enter the town ahead of you. You'll be on a road. I'll call this Main Road 1, so my description is more clear. Kill the enemies, but don't go to the end of Main Road 1 yet. There's a MG further down another road, and it'll hurt you. Instead, find a way to go south. You can go there through a house. Kill the enemies here, and then head to the north. You can get there through Main Road 1. You'll eventually end up at another road. This is Main Road 2. Cross Main Road 2, and walk around to the MG. Kill the Germans, and this part of the mission is done. See the church up ahead? Kill all the Germans you find here, and then find a MG that isn't mounted yet. Mount it, and keep the Germans away that will come towards you. After a short while, mortyrs will fall from the sky, and the fence will break. Walk to the field ahead of you, and find the Germans that are shooting the mortyrs. Kill them all, and then find the other team members. ------------------------------------------------------------------------------ Campaign 7: Rommel's Asparagus (June 6, 1944) [BA.06.08] ------------------------------------------------------------------------------ Moving south to link up with the rest of Baker's Dozen in St. Come, the team stops to assist the glider landings near Hiesville... ------------------------------------------------------------------------------ This mission is easy. Just kill enemies are usually, and let your team cover you, while you set charges at the poles. The first field contains a MG, so be sure to take it out, before you set the charges. When the 9 poles are blown up, you'll be able to go to the next field. Set up charges here too, and that's it already. ------------------------------------------------------------------------------ Campaign 8: Action at Vierville (June 7, 1944) [BA.06.09] ------------------------------------------------------------------------------ As the men push southwest towards St. Come-du-Mont, the action at Vierville is thick. On D+1, assistance from armor landed at Utah would help... ------------------------------------------------------------------------------ This is just the average mission. Follow the marked on your compass, while you kill enemies. You'll find a tank, and it's on your side too. That's a good thing, isn't it? Go kill the remaining enemies, but watch out for the infantry and the tank. Let your own tank wait, while you go and take out the infantry (at the church) and the tank. The best tactic for the tank, is to keep your guys shooting at it, while you go around the back of the tank, and lob a grenade in (when behind it, press 'F'). When you kill all the enemies, the bells of the church will start to play. More Germans will attack you. They have another tank, so take that out first. Let your tank do the rest of the dirty work. ------------------------------------------------------------------------------ Campaign 9: Dead Man's Corner (June 7, 1944) [BA.06.10] ------------------------------------------------------------------------------ With help of Sgt. Risner and his Stuart tank, Baker's squad must vanguard the push down the road to St. Come-du-Mont... ------------------------------------------------------------------------------ A fun mission, because you'll control a tank. And you can let the tank do most of the mission anyway. To start, just control your tank down the road, until you get the hint to destroy some anti-tank equipment. From that moment, go off-road with your squad, and find the anti-tank equipment. Destroy it, and let your tank take care of the remaining enemies. After this, let him ride through the trees ahead of you. Your tank can take out one enemy squad, but leave it at that, or it'll get destroyed. Run to the other end of the road, and be sure to watch out for the machine guns. Take your squad with you. At the end of the road is a machine-gun (before the barricade to the right), and a piece of anti-tank equipment. Let your squad shoot at the machine gun, and run to the anti-tank yourself. Shoot down the enemies there, and blow the thing up. Then order your tank to go to a spot behind the barricade. Risner will find his way, so just wait until he shows up. Then let him go through the trees ahead. This is where the story of Risner ends. He'll get shot down by the enemy. Take cover behind the tank, and find the 3 remaining enemy squads. Take them down, and talk to Mac. ------------------------------------------------------------------------------ Campaign 10: The Crack of Dawn (June 8, 1944) [BA.06.11] ------------------------------------------------------------------------------ Sgt. Baker has lost a friend, but has gained an assault team. Baker must compose himself and lead them to St. Come... ------------------------------------------------------------------------------ Talk with your friends, and then find Mac. He'll give you a second team to control. One is used to shoot at the enemy, the other to flank them. It'll give the game a bit more depth. Walk down the road. This will be a part where you'll really have to use your 2 teams. Let one shoot at the enemies, while the other flank them down. It's not hard, and not something you should need my help with. After a while, you'll see a plane pass over, but get shot down. Go into the field on the right, and kill the enemies you find here. Destroy the turret, so the airplanes can pass. See the barn? You need to kill the enemies inside. You can walk around the barn, and shoot them down from the side of it. Nothing too hard. Once you are inside, set up a team in the barn, and use the turret on the second floor yourself. Kill the enemies, and let your team take care of the rest. Once they are all killed, talk to Mac. ------------------------------------------------------------------------------ Campaign 11: The Fall of St. Come (June 8, 1944) [BA.06.12] ------------------------------------------------------------------------------ With both a fire team and assault team, Sgt. Baker has finally reached St. Come-du-Mont. The Germans are prepared... ------------------------------------------------------------------------------ The missions starts with a discussion about Superman. Not short after that, Germans will attack you. Kill them, and move to the field ahead of you. If you stay on the road, a Machine Gun will shoot you down, so beware. As if that's not enough, the Germans will also be shooting mortyrs at you. They'll shoot in a straight line, so it's not hard to avoid. Go around the field, so you can shoot down the Germans at the Machine Gun and the ones that are shooting those damn bombs at you. Get your team together and continue around the corner. There is a barn here. Shoot down the Germans inside (and outside, don't be silly). On the other end of the Barn is Mac. Talk to him, and he'll tell you there is a tank on his way, and you need to destroy it. Fine. Look ahead of you, and you'll see a bunch of Germans. Kill them, and continue down the alley. Now it gets a bit hard. See those barrels? Put a team there. Then move inside the building, and put the other team there. This way, the tank won't be able to shoot at you properly. Kill all the Germans, but don't leave the building. Once they are dead, slowly crawl to the building ahead of you. Let your teams fire at the tank to distract it. Find the Panzerfaust, and pick it up. You'll need to shoot about 6 times on the tank to get it destroyed. Just play some hide and seek. When it's destroyed, talk to Mac. ------------------------------------------------------------------------------ Campaign 12: Buying the Farm (June 9, 1944) [BA.06.13] ------------------------------------------------------------------------------ With St. Come liberated, the 101st must find a way to Carentan. With the help of a Sherman, look for a western path... ------------------------------------------------------------------------------ This is a pretty hard mission. Walk forward a bit, and Germans will show up. They don't have any cover, so they'll be down soon. Take the path to the left. You'll see an opening to the grass, and a sand-pile. Put your fire team next to the pile, and let your tank move to the grass. Let it stay there, and let it take care of the teams that are in the field. Once this is done (it can take up to 10 minutes), let your fire team walk down the other road, and let them shoot at the Germans hidden behind a pile of sand. They have anti-tank equipment, so shoot them off. Now get your tank, and let it ride down the dirt road. Watch out for the team up ahead, since they have anti-tank equipment too. Let your fire team shoot at them, so they won't have the opportunity to shoot at you. So they are gone? Good. Ride/walk forward, and you'll notice more Germans, up on platform ahead of you. Let your tank take care of them. If you follow the road a bit more, a bunch of Germans will use a Machine Gun, that's mounted on the same platform. Your tank will take care of them. Let the tank ride on the normal road again, and let it take care of the next Machine Gun installation. This was the hardest part of the mission. Don't move your tank. Around the corner are some Germans will anti-tank equipment. Take them out with your fire team, and then let your tank move to the farm ahead. It'll shoot down the Germans around the farm. Quickly go inside, and shoot the Germans on the second floor, because they have anti-tank equipment. Suddenly mortyrs will fall down. Take your fire team and tank with you, and find the open field. Safe time, and just jump down. Move to the left side of the field, and follow the path. Kill the Germans here, and walk a bit further. Oops... a tank. Walk back, and let your fire team shoot at the tank. Run to the back of the tank, and give it a grenade. As present of course, no hard feelings for the Germans. All that left now, is the mortyr team. Let your fire team shoot at them, while you go around the back, and kill them. Time to find your team again. More causalities. Baker's Dozen shrinks with each mission... ------------------------------------------------------------------------------ Campaign 13: Alternate Route (June 9, 1944) [BA.06.14] ------------------------------------------------------------------------------ To avoid the open canvas, there must be an alternate route to Carentan. Baker's Dozen must bear the cost to find it... ------------------------------------------------------------------------------ A pretty easy mission this time. Use the gun on the tank, and ride forward. Shoot any enemy you see. After a short while, a tank of the enemy will show up, plus some German guys. Let your tank fire at the tank, and your fire team fire at the Germans. You should run to the tank, and take it out with a grenade. Leave your tank there, because there is some anti-tank equipment near. Find it, and take it out. The bridge ahead is destroyed, and after taking the Germans out with your tank, you should continue. A lot of trains here, and a tank hidden behind them. Let your tank take care of the German troops, while you and your fire team find the tank. Take it out as soon as you can, and let your tank take care of the other teams. There is a small bridge ahead, with a train. Move your tank next to the train, but don't move it further, or it'll get shot down. While your tank shoots at the Machine Gun, walk with your fire team through the building, to the right. Walk over the dam, and follow the path. There will be lots of Germans, and a second tank will show up. Let your fire team cover your back, while you run over the track, towards the anti-tank equipment. Don't blow it up, but find the plunder. Use it to end the mission. No need to kill all and everything. ------------------------------------------------------------------------------ Campaign 14: Purple Heart Lane (June 10, 1944) [BA.06.15] ------------------------------------------------------------------------------ An open causeway is the only path to Carentan. The last bridge into town is secured by a Belgian Gate and covered by machine guns... ------------------------------------------------------------------------------ You'll be using a Sniper Rifle in this mission. Straight ahead are 3 teams of Germans. Use your two teams to kill them off, and be sure to let your Sniper Rifle speak as well. 2 more German teams will run towards you. Shoot them down, and find the bridge. Walk underneath it. Another squad. It's not under your control, but at least it's a way to distract the enemy. What? I mean... to kill the enemy. Fill your ammo with the box, and then go down the path. You'll need to reach the other side of the road, before the Germans will stop shooting and attacking you. There are various places to hide. My tactic is to let one team shoot at the closest Germans, while you and the other team run to the next hiding place. Then let the team that came with you shoot at the closest Germans, while the other team runs towards you. Repeat this until you reach the gate. Before you can go through, you'll need to get rid of a Machine Gun. This won't be pretty. First kill the Germans on the other side of the river, because they'll be annoying if you don't kill them. Now for the tricky part... Let your teams fire at the Machine Gun, while you go down the hill. Hide behind the rocks ahead of you. Now, when you feel ready, run to the right side, out of the view of the Machine Gun. Go behind the bushes, and shoot the snipers, and the Machine Gun. Return to the bridge. ------------------------------------------------------------------------------ Campaign 15: Cole's Charge (June 11, 1944) [BA.06.16] ------------------------------------------------------------------------------ Carentan is defended from the outskirts. Lt. Colonel Robert Cole has a bold plan to rout the defenders... ------------------------------------------------------------------------------ Desola is dead, but you're still alive. Good for you. Talk to Cole, and he'll tell you to wait for the smoke to build up, and then run to the farmhouse. When he gives the signal, do so. The Machine Guns won't be a real treat, because they won't be able to aim very well. When you see Germans, shoot them down. Inside the farmhouse are some Germans. Kill them, and enter the farmhouse. Now kill the Germans outside, and this part is over. All you need to do, is to kill some more Germans. Cole will open a small gate for you (can't soldiers jump over them?). Since you have two teams, killing the Germans here isn't hard at all. When they are killed in the field, some more will run down a hill. Kill them, and that's also where you need to go yourself. Let your teams hide behind the wall, and let them fire at the Machine Gun. They won't be of much use for this part, so leave them here. Run down the road, so the Machine Gun can't hit you. However, there is another Machine Gun straight ahead of you. Get down, and walk to the car, so it won't be able to shoot at you. Now it's time to play Rambo. You have grenades, so why not use them? Basically, you'll need to get to the back of the Machine Gun (the second one), and kill all the Germans you find on your way. Once this is done, talk to Mac. ------------------------------------------------------------------------------ Campaign 16: Ripe Pickings (June 11, 1944) [BA.06.17] ------------------------------------------------------------------------------ The slaughter is in the pursuit. Drive the German defence out of the farms and orchards and rescue Lt. Combs' stray patrol... ------------------------------------------------------------------------------ You need to rescue Combs, who is pinned by the Germans. Walk back over the field you already know, but watch out for the mortyrs. You'll reach a farm. Kill all the Germans here. When they are gone, continue down the road to find Combs. Talk to him. You need to kill the Germans, and the mortyr team (which are German too, silly). It's not hard, since you can get around them most of the time. Once this is done, you'll need to go back to the farmhouse. As you can expect, the Germans are all around the place again. At the farm, kill all the Germans, and you can go to the farmhouse. Once you arrived, Mac will tell you to defend the farmhouse. I suggest to keep the team that's in bad shape near the farmhouse, and the new team somewhere in the middle of the field. Only Germans, no tanks, so don't worry. Once this is done, go talk to Mac. You'll get drunk, it seems. ------------------------------------------------------------------------------ Campaign 17: Push into Carentan (June 12, 1944) [BA.06.18] ------------------------------------------------------------------------------ Carentan. Finally. Drive through the industrial section to secure a foothold on the town. Fire and manoeuvre tactics are vital in the city fight... ------------------------------------------------------------------------------ This mission is hard. Not hard, very hard. Not very hard, incredibly hard. Just get ready, ok? See the house on the right? It has a small alley next to it. Move there, and kill the Germans. This will disable the Machine Gun as well, which is good. Cross the road, and you'll see more Germans near. Kill them, and look at the field ahead. You can't reach it yet. There is a small alley that leads to the road again. Kill the Germans here (by yourself if possible) and re-group. Find the way to the field. Fire at the Germans, and be sure to kill them. You'll reach a building, and you'll see anti-tank equipment. Take it, and go to the right side of the building. Yup, a tank. Shoot at it, run back, shoot at it again, etc. With a bit of luck, the tank won't even be able to shoot at you. Now quickly move behind the building, with your teams, and at least take out one group of Germans. A new tank will arrive, and it's a good idea to move your squad away again. Grab the anti-tank equipment, and shoot at the tank. You can do it this way, but there is some anti-tank equipment near that tank as well. The problem is, you probably didn't take out enough Germans to do this. One way or another, get the tank destroy, and get all the Germans killed. Move to the road, and you'll see some more Germans. Take them out, and turn around. The doors of the warehouse will open, and some Germans will come out. Once they are killed, Mac will show up. Talk to him. He wants you to kill the Germans in the warehouse. Now this is a very tricky part. Head inside, and go to the right straight away. Kill the Germans, and get back to the other room. In the room ahead are more Germans. Kill them. The big problem is that you're under fire by 2 Machine Guns. You need to go outside, and hide behind the truck (you killed the Germans who were hiding there when you went into the room to the right). Run to the other truck, and some Germans will appear in front of you. Shoot them down. Now move around the truck, and run to the first Machine Gun. Kill the Germans inside, but watch out. They are well hidden and sneaky. Once they are all killed, head back to the first truck. Watch out for the remaining Machine Gun, obviously. Run to the other truck, and head inside the building. Throw a grenade if you have them, and try to take out the Machine Gun. Let your squad move in and help you to kill the remaining Germans. Now talk to Mac. ------------------------------------------------------------------------------ Campaign 18: Tom and Jerry (June 12, 1944) [BA.06.19] ------------------------------------------------------------------------------ Play cat and mouse from the tower of the cathedral in Carentan. Direct your mean below as the counterattack rolls in... ------------------------------------------------------------------------------ A very fun (and not hard) mission. You start on top of the cathedral. You have a Sniper Rifle, and it's best to use it. A lot of Germans will show up, so just shoot them all down. Like little mice. After a while, you need to defend the lower part of the cathedral. Go down, and you're on the other side. Grab some ammo for your Sniper Rifle if you need it. Shoot down more Germans. After a while, a tank will show up. You need to destroy it with a bazooka. The door to the north will open, but watch out for the Germans here. Not many though. Grab the bazooka, and fire at the tank. Once it's destroyed, a second one will show up. Once THAT one is destroyed, the last one will show up. Shoot it down to end the mission. Note that the bazooka has 5 rockets, so you don't have to grab new ammo after each shot. ------------------------------------------------------------------------------ Campaign 19: No Better Spot to Die (June 13, 1944) [BA.06.20] ------------------------------------------------------------------------------ Hill 30. After eight says in Normandy, Baker's most difficult test as a squad leader is imminent... ------------------------------------------------------------------------------ The last mission. Perhaps you remember the intro? Perhaps you'll remember a part of the mission. That's possible. Also, just be sure you're healthy, and ignore your team mates. You start with your squad, and things look quiet. But they're not. O no they're not... When you move to the field, Germans will appear. Take the ones on the right out, and move your way over the field. Watch out for the Machine Gun. You'll hear Mac call for you. Go there, and you'll... get shot down. Hey this looks like campaign 1. Wow! *cough* Once you wake up, shoot the Germans. You'll get shot down again, and you'll see something you know... again. When you wake up, you need to head for the tanks. Turn around, and walk down the road. Shoot the German, and continue. Behind the pile of sand, are some German snipers. Shoot them down. You'll notice a tank. Ahead of you are three paths. The one with grass is the one you need. Hide until the tank passes by, then run behind it and take the path with the grass. Look behind you, and shoot the German. Then look ahead, and kill that German as well. There is another tank here. Hide, and kill the Germans. Now run for the tanks on the bridge. Hide until they are both near you. They'll take care of the Germans. Now hop on one of the tanks, and go to the last tank. Take it down. You can't fail, since you have two tanks, right? Move down the road (killing Germans) to the other tank. Take that out. Do you think that was it? Nope... A bit further is another, and the last tank. Move back to your friends, and move the tank to the open field. Talk to Mac to finish the game. ------------------------------------------------------------------------------ Campaign 20: Victory in Carentan (June 14, 1944) [BA.06.21] ------------------------------------------------------------------------------ The survivors of Carentan gather near the cathedral. Thinking about their road to Hill 30 and wonder what is next... ------------------------------------------------------------------------------ Can't believe the description of this level had a mistake in it. They wrote "think" instead of "thinking". Anyway, watch the ending, and the game is over. The ending sucks, if you ask me. ============================================================================== Cheats & Secrets [BA.07.01] ============================================================================== ------------------------------------------------------------------------------ Console Codes [BA.07.02] ------------------------------------------------------------------------------ Go to /system/bia.ini, and change these parameters: Consolekey=0 to Consolekey=192 bEnableDebugConsoleAndMenu=False to bEnableDebugConsoleAndMenu=True In the game, press ~ (tilde-key) and enter any of the following cheats: god - God mode fly - Fly walk - Stop flying allweapons - All weapons ghost - Clipping mode allammo - Loads of ammo invisible 1 - Makes you invisible invisible 0 - Makes you visible killall - Kills everything loaded - Get everything unloaded - Lose everything loadspmap - Load a map supersquad - Your squad is the best oldmovie - Old Movie cheat lightperiod lightcone getfirstmission pawnanimextra soundocclusion smiteevil avatar summon blindai 1 blindai 0 deafai 1 deafai 0 blindenemies 1 - Enemies are blind blindenemies 0 - Enemies can see deafenemies 1 - Enemies can't hear deafenemies 0 - Enemies can hear ------------------------------------------------------------------------------ Unlockable [BA.07.03] ------------------------------------------------------------------------------ You can unlock a lot of things, like images etc. However, I listed the unlockable cheats here. The rest can be found in the Extra's chapter. Old Movie Cheat - Complete the game at easy Infinite Ammunition Cheat - Complete the game at normal Authentic Difficulty - Complete the game at hard Super Squad - Complete the game at authentic ------------------------------------------------------------------------------ Unlock Everything [BA.07.04] ------------------------------------------------------------------------------ Create a profile called BAKERSDOZEN and all the levels and extras will be unlocked. Source: GameFAQs.com ============================================================================== FAQ [BA.08.01] ============================================================================== Q: Is this game really based on a true story? A: Guess so. ============================================================================== Conclusion [BA.09.01] ============================================================================== I hope you enjoyed my guide, since I put a lot of work in it. If you encounter problems, feel free to mail me. Also suggestions, feedback, comment etc. are accepted, the mail addy is on top of this file. Thanks-list: Stephen Ng, Stephan And especially you, for reading this. For other guides, you can check this link: http://members.home.nl/grawl/guides/ http://www.gamefaqs.com/features/recognition/13739.html ============================================================================== Copyright (c) 2005 by Grawl. All rights reserved.